﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Playables;

//public class MiaolineClip : PlayableAsset
//{
//    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
//    {
        
//    }
//}

